![]() ![]() + to Maxmimum & Minimum Damage dmg-norm min max Increase Stack by X stack min max Bugged (1.07+) (does not work if applied to the item post generation in a cube recipe!) Repair 1 Qnt per X Seconds rep-quant #sec. Repair 1 Dur per X seconds rep-dur #sec - Bugged (1.07+) (breaks items with +% and + dur if added thru sockets, does not work if applied to the item post generation in a cube recipe!) Indestructible indestruct 1/0 1/0 Bugged (1.07+) (breaks items with +% and + dur if added thru sockets) +% to Dur dur% min max Bugged (1.00+) (if you exceed 255 durability on the item you will have to repair it whenever you start a game, this is so because durability is stored in a single byte) + to Dur dur min max Bugged (1.00+) (if you exceed 255 durability on the item you will have to repair it whenever you start a game, this is so because durability is stored in a single byte, modifier has no description) Skill Charges charged skillID #charges slvl Bugged (1.07+) (columns stack if you use it in socket items and set boni) + to Single Skill Tabs skilltab tab# min max Bugged (1.07+) (columns stack if you use it in socket items and set boni)Ĭhance to cast X when attacking att-skill skillID chance slvl Bugged (1.07+) (doesn't work with ranged attacks)Ĭhance to cast X when hitting hit-skill skillID chance slvl Bugged (1.09D) (only graphical effects since 1.09D)Ĭhance to cast X when getting hit gethit-skill skillID chance slvl Bugged (1.09D) (only graphical effects since 1.09D) + to Single Skills skill skillID min max Bugged (1.07+) (columns stack if you use it in socket items and set boni) + to All Skills allskills min max Bugged (1.07+) (gives random +class skills if your minimum and maximum values are different) #time = Time of Day effects are at their maximum SkillID = Skill ID number from Skills.txt Code: Select all DESCRIPTION CODE PARAM1 PARAM2 PARAM3 BUGS ![]()
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